kazztawdal.blogspot.com

these are my Dominion opinions. i'm not the best player in the world but i am always right about everything.

all card images from diehrstraits

i will commonly refer to dominionstrategy.com's articles, because they are the only other site that gives a damn about Dominion

Friday, May 13, 2011

Moat


If you're like me, you don't want Moat... but you probably need Moat. Especially in 3-4 player games, where the chance of attack doubles/triples.

There's a strange disappointment when you have Moat in your hand and nobody attacks you. Especially in person, there's that glorious "Fuck-You" moment when you reveal the blue bastard from your hand. Then it gets to your turn, and you're like... +2 Cards, golly gosh, how am I going to use them all...

Its primary competitor, Watchtower (link), isn't effective against ALL attacks, but certainly many, and the Reaction ability is useful on your own turn, too. And it's likely to let you draw more than Moat lets you draw.

Put simply, Moat can be important when it's an attack-heavy board and there's no other Reaction card and no Lighthouse. But even then, perhaps the best defense is a good offense.

Rating: 3/5
A solid card for the cost.

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