Saturday, May 14, 2011
Throne Room has some weird effects on the game. For one, it uses one Action to play two action cards, so if the card has +1 Action on it, it suddenly becomes able to give you multiple actions rather than simply replacing its own. It also makes certain actions wickedly powerful and doesn't do much or anything to others.
Throne Room doesn't expand your hand in quite the way that King's Court does; you're taking one card and effectively playing two copies of it, so Throne Room sort of just becomes an extra copy of whatever else you have in hand. In the same sense, King's Court behaves like two copies of that card, giving you three cards in the space of two. Pretty cool.
Anyway, if you have a specific strategy in mind for Throne Room, or there are no true +Actions cards on the board, picking one up is a good idea.
Best cards to use with it: Council Room, Smithy, Torturer, Nobles, Possession, Rabble, and Envoy. All of them draw a ton of cards, except Possession, which... well, that's a bag of shit that we can smell later.
Entirely dependent on the available actions, but potentially devastating